3/24/2023 0 Comments Ffxi magic maps norgWe propose a mixed-reality 3D minimap as a part of the navigation interface which pedestrians could refer to and interact during urban exploration. In this work, we aim investigate the role of a mixed-reality map interface in urban exploration to enhance pedestrians’ mental satisfaction. The development of ubiquitous computing technology and the emergence of XR could provide pedestrian navigation with more options for user interfaces and interactions. The identified parameters of the mini-map can be useful not only in the design of the game cartography interface, but also for other geomedia products. The key attributes of the mini-map’s features were captured, which, when considered separately, complementarily and potentially holistically, confirm the possibility of designing the mini-map according to traditional cartographic design principles. The study revealed eight features of mini-map design and their popular parameters and attributes in video games, with only one game meeting all conditions of popularity: projection: orthographic centring: player-centred base layers: artificial shape: circle orientation: camera view position: bottom left proportions: 2.1–3% additional navigational element: north arrow. The following research methods were used: visual comparative analysis, classification and selection of cartographic material, comparison of specific parameters for selected features of design elements, and application of cartographic design rules and popularity of design solutions in video games. The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The article also highlights the specific cartographic aspects of video games with techniques of Augmented Reality (AR) and Virtual Reality (VR). The authors want to highlight scientific research on cartography in video games, and at the same time show the possibilities of research directions in future. However, in scientific research, cartography in video games is discussed in many aspects, such as cognitive cartography, performative cartography, map symbols, spatial knowledge or map design. Cartography has played a significant role in video games for a very long time, whether it reveals as the main user interface, mini-map, element of navigation, visual-spatial component or as orientation tool for gamers. They focused their literature review on publications that cover games with particular emphasis on video games with regard to cartography. The authors, through a literature review of this issue, intend to draw attention to and emphasize the aspects of a rather specific and still narrow topic in cartography. Toups.)Ĭartography in video games has rarely been a topic of scientific research. (Screenshots (A), (B) taken cb Nicolas LaLone (C) taken cb Z O. (C) In Severed, the game map interface shows how the rooms in the world are interconnected and important contents it includes the ability to see which rooms are layered on top of each other by shifting through the layers (using the controls on the left). (B) The map for Super Mario Odyssey provides the map for the entire space and shows the player's location fast travel waypoints are discovered through play and can be accessed via the game map interface. (A) In Fairune Collection the map is gradually revealed through play and shows the player's location the game map interface can also show maps from other parts of the game. As is typical of read-only map interfaces, these provide some range of affordances for panning, zooming, and/or fast-traveling, but do not provide any means to manipulate the map. Each of these interfaces provides a highly detailed alternative view of the gameworld. FINAL FANTASY is a registered trademark of Square Enix Co., Ltd.Example read-only map interfaces. All FFXI content and images © 2002-2010 SQUARE ENIX CO., LTD. Order: Final Fantasy XI Online: Wings of the Goddess Expansion Pack (PC) (PS2) (XBOX 360)Īll original content and graphics © 2004-2010, Inc. Merchant for the Fishermen's Guild, located underdeck (Open 1-23, closed Lightningday) Merchant for the Fishermen's Guild Salesroom (Open 3-18, closed Lightningday) Merchant for the Weavers' Guild Salesroom (Open 6-21, closed Firesday) Merchant for the Sailors' Stay, located upstairs Located in a warehouse down by the waterfront Merchant for the Blacksmiths' Guild Salesroom (Open 8-23, closed Watersday) Merchant for the Sailors' Stay, located downstairs Merchant for the Goldsmiths' Guild Salesroom (Open 8-23, closed Iceday)
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